AI Insights · Timothy · October 2021
Top 5 Card Battler Apps on Android in Kuwait - Q3 2021
In Q3 2021, the top 5 Card Battler apps in Kuwait on the Android platform saw varied trends in downloads, revenue, and active users, with some apps showing significant growth in specific metrics.
In Q3 2021, the top 5 Card Battler apps on the Android platform in Kuwait exhibited diverse performance trends in terms of weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive overview of their market presence.
Mighty Party from PANORAMIK GAMES LTD demonstrated notable growth in weekly revenue, starting at approximately $2.7K at the beginning of July and steadily increasing to around $3.9K by the end of September. Weekly downloads peaked in early August with about 1.5K but saw a decline towards the end of the quarter, dropping to around 133. The app's weekly active users mirrored this trend, peaking at 3.4K in early August before settling at about 1K by the end of September.
Yu-Gi-Oh! Duel Links by KONAMI experienced fluctuations in weekly revenue, with a high of around $946 at the end of June, dipping mid-quarter, and then rising again to approximately $837 by late September. Weekly downloads remained relatively stable with minor fluctuations, peaking at 106 in mid-July. The app's active users showed a gradual decline from about 554 at the start of the quarter to 496 by the end.
WWE SuperCard - Battle Cards from 2K, Inc. saw its weekly revenue start at $62 and rise to a peak of $246 in late July, before stabilizing around $97 by the end of September. Weekly downloads showed a slight upward trend, starting at 53 and reaching 56 by the end of the quarter. Active users remained fairly consistent, hovering around 1K throughout the period.
Legends of Runeterra by Riot Games, Inc. had modest weekly revenue figures, peaking at $100 in mid-July and then fluctuating around lower values towards the end of the quarter. Weekly downloads were relatively low, peaking at 71 in mid-July and gradually decreasing to 16 by the end of September. Active users followed a similar trend, starting at 118 and declining to 72 by the end of the quarter.
Splinterlands showed a significant increase in weekly revenue towards the end of the quarter, from $48 in early August to approximately $1.1K by late September. Weekly downloads were relatively low, peaking at 48 in early August and reducing to 16 by the end of September.
For more detailed insights and comprehensive data, visit Sensor Tower.